| I'm Achin' for Some Games: The Tuesday Edition | Brooklyn Eurogrognards BQE Gamers |

Man, this month has sucked for me to get some games in. I'm really aching to play something.
To make matters worse, it isn't like I've stopped getting new games so they now just haunt me.
Anyone interested in:
Endeavor
Middle Earth Quest
Sherwood Forest
Long Shot
Leader 1
Sutter's Mill
Lords of Creation
Race for the Galaxy: Rebel vs Imperium
FBI
Celtic Quest
Dicke Kartoffeln
Die Flößerei
Jericho
Race the Wind
Jochen der Rochen
| Conflict of Heroes: Awakening the Bear! - Russia 1941-1942 | Brooklyn Eurogrognards Foot-Foot gamers discussion page |
Review
I’m an old hex-head from years back. My buddy Paul C. and I played Advanced Squad Leader (ASL) when we were young and we loved it. ASL was such a complete simulation it transported you to the place and the time and the terror of the era. Two decades later I have vivid memories of the Tractor Works in Stalingrad. I thought ASL was perhaps the perfect game, if one could master the rules.
But, frankly, I never did master the rules, because the rules are outrageous and try and account for every possible circumstance. Those wonderful & memorable scenarios we used to play took all day, starting early in the morning, ending after midnight, because we always had to look up the rules and we were both so damn timid. Paul did go on to master the rules and then spoke of playing ASL fast, which he said made the game much better, adding to the legend that is ASL.
Prior to the Foot-Foot retreat, Paul taught me Conflict of Heroes and I don’t think I will ever play ASL again, nor do I still consider it the perfect game, regardless of one’s knowledge of the rules. Conflict of Heroes has all the feel of ASL, but is just a much better game. It’s like someone mastered ASL and then said, “how can I make this a better experience for the players?”
For one, make the rules shorter and simpler! Mastering the rules to any game should not be the equivalent of getting an Associate’s Degree. CoH has a simple rule set. You can play the first scenario after learning six pages of rules, the third after learning 10 pages of rules.
For another, make the game more fluid. ASL has turns: one player moves/shoots his guys, then other guy does. Yeah, an opponent can respond in the middle of a turn in some circumstances, but it isn’t fluid. CoH turns start with one player having initiative, which means someone activates a unit first and takes an action (i.e. moving, shooting) and the opponent can respond at anytime while that unit is the active unit. After the active unit is done, then the opponent activates a unit and takes actions (or the player passes). This mechanism makes for much more fluid play that feels so much more realistic than ASL.
For another, let broken units do something! Instead of just breaking, KIA or reducing as they do in ASL, CoH has a mechanism where a broken unit pulls a chit that breaks it in a variety of ways (e.g. pinned, cowering, stunned, berserk, and others) that still allow the unit to do something, just not as well as a good order unit can. In short, breaking affects different units differently, a much better effect than the uniformity of ASL.
Love the use of Action points and command action points. Action points are essentially the allotment of activities that units can do. Moving, firing, pivoting, rallying, all require action points, so if you have enough action points you can move and fire, which is always hard to do in ASL. Command action points are even better. Each player is given an allotment of command action points at the beginning of a turn and they are spent at the players discretion to augment the action points used by a player or modify the die rolls, simulating a commander leading a firegroup.
Love the use of Action cards, which allow the players do something special, like an additional action, or modify a die roll, or take an extra movement. A player can develop a whole strategy around the use of action cards, but isn’t completely screwed if he doesn’t have any good ones (like in Combat Commander, where a player could be stuck wanting to something really basic, like move, but not have the right cards to do so).
We played three games, two before the retreat and one during it. The first one I won (Scenario 2) playing the Germans, which was a learning scenario. The second and third games were played with Scenario 3, which is one where the Soviets are guarding a unit, which represents an injured general and his entourage. The Germans want to capture that unit. The Soviets start with all their units hidden.
I played the Germans first, and ended up running out of time before I got to the goal. I simply played too cautiously, focusing on taking out enemy units and advancing carefully, which is a recipe for running out of time before the German’s can gain serious victory points. Paul took the Germans the next time and developed a strategy around the action cards he drew. In short, he ran his troops over open ground toward the goal, forcing me to reveal all my troops by shooting and killing most of his troops (I also had some really good rolls of the dice :-)). He focused all his command action points on a single squad that raced down the side of the board and then used an awesome combination of action cards to capture the unit that was the goal, it was an awesome strategy that worked and left my mouth agape. But he still lost him the scenario 7-6 because he lost so many guys along the way and didn’t take the secondary goal in the scenario. The game mechanism is able to simulate leaderless cannon-fodder, and super-squads that are finely led, without the use of special tokens or units.
In short, don’t play ASL. Don’t play Combat Commander. Play Conflict of Heroes, it’s the Euro of tactical hex games (and I mean that in the best possible way).
More here: http://www.boardgamegeek.com/boardgame/24800
| How about Games this Tuesday? | Brooklyn Eurogrognards |

I picked up a copy of Sherwood Forest and am really curious about it. I'm also itching to get McMulti on the table again. I know that it is an old crusty, but I really love it.
I also really want to try Sutter's Mill, Wampanoag, and Lancashire Railways.
| 2008 retreat summary | Foot-Foot gamers discussion page |
JD went finally finished his summary of our 2008 gaming retreat. Most of us need deadlines to get things done, and I believe he just got it in on time. Thanks JD.
http://hawksbillshobbies.blogspot.com/2008_08_01_archive.html
| Food discussion |
OK guys let's try to hammer out the meal issues for this years retreat. I will be bringing a pork shoulder to make pulled pork in the slow cooker. I will also bring buns and cole slaw. I am also planning to bring 4 dozen eggs, 2 pounds of bacon, and perhaps some milk and cereal.
I could make the pulled pork dinner whenever, although I think it should get made earlier in the week rather than later.
| Tuesday with special guests. | Brooklyn Eurogrognards |

So my friend and fellow BGGer Nate Sandall (cavedogpdx) is in town and wanted to join us for games. He will be bringing a friend. If we don't have room let me know, so that I can plan for my place.
| Games I'm bringing up this year | Foot-Foot gamers discussion page |
Hey guys, I wanted to post my list of games that are coming with me to the retreat this year in an effort to avoid dupes and to save packing space. I don't think there is going to be a need for more than one copy of any game this year. So mostly JD and Paul, I'll post my list and you let me know if there is a game on it that you are also planning to bring. If so one of us will not bring ours. Also if anyone sees a game and thinks yeah right like that's getting played, let me know and I'll leave it at home.
Agricola
Antike
Basari
Blue Moon City
Brass
Caylus
Chicago Express
Chinatown

